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anymove

Open source (Apache 2.0) pipeline that turns one AI video into a GLB animation for any rigged creature, wings, tails and eight legs included.

anymove is Patch's working version of a method credited to @CanItCode. The repo was created on October 27, 2026, and the license is Apache 2.0. A video model films the creature from the front and the side in one frame. A DINOv2-based joint reader trained on that creature finds joints in both views. The rig is fitted and exported as GLB at 24 fps. README examples are a dragon, a giant spider, a fire demon, and a wolf. The README says about $0.26 per 5 s clip on fal (MiniMax H3 Max), and under a minute to read and fit a clip. It needs an NVIDIA GPU with CUDA (24 GB to train a reader), Python 3.11, Blender 5.x, and a fal API key for new clips. A CPU-only example fit is included. As of October 28, 2026 the repo was a day old. It needs a big GPU and a paid video API. Last checked October 28, 2026.

Where it ranks

This is a dated release only. It does not have a rank on a use-case list. Feed label: Game dev.

Pricing

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Apache 2.0. The README says about $0.26 per 5 s clip on fal (MiniMax H3 Max). A fal API key is needed for new clips.

Checked

Added October 28, 2026

Last verified October 28, 2026

Dated releases

  • anymove is an Apache 2.0 pipeline that turns one AI video into a GLB animation for a rigged creature.

    GitHub