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anymove
Open source (Apache 2.0) pipeline that turns one AI video into a GLB animation for any rigged creature, wings, tails and eight legs included.
anymove is Patch's working version of a method credited to @CanItCode. The repo was created on October 27, 2026, and the license is Apache 2.0. A video model films the creature from the front and the side in one frame. A DINOv2-based joint reader trained on that creature finds joints in both views. The rig is fitted and exported as GLB at 24 fps. README examples are a dragon, a giant spider, a fire demon, and a wolf. The README says about $0.26 per 5 s clip on fal (MiniMax H3 Max), and under a minute to read and fit a clip. It needs an NVIDIA GPU with CUDA (24 GB to train a reader), Python 3.11, Blender 5.x, and a fal API key for new clips. A CPU-only example fit is included. As of October 28, 2026 the repo was a day old. It needs a big GPU and a paid video API. Last checked October 28, 2026.
Where it ranks
This is a dated release only. It does not have a rank on a use-case list. Feed label: Game dev.
Pricing
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Apache 2.0. The README says about $0.26 per 5 s clip on fal (MiniMax H3 Max). A fal API key is needed for new clips.
Checked
Added October 28, 2026
Last verified October 28, 2026
Dated releases
anymove is an Apache 2.0 pipeline that turns one AI video into a GLB animation for a rigged creature.